Today is
Sunday, which means it’s Pathfinder night! Since I imagine there will be quite
a bit about our game and the epic adventures of our ragtag party here, might as
well start by introducing its members. And systematize what I know about them,
anyway. The order of people appearing is random.
Mio Thaalliss
– Half-elf Ranger. Main reason for the whole campaign. One of the few survivors
from the previous campaign, which almost ended in TPK and now he’s under a geas
to complete that mission, for which he needed a new team. Our sort of leader,
thanks to being the only recognizable person in the area and being the only one
to understand the whole situation.
Fae Redwall
– Rogue. Deceased by pissing off the DM. Also a survivor of the previous
campaign. Tagged along with the party for her own reasons, sometimes vanishing
completely then running into us in another city, usually needing to be saved
from another trouble she got herself in. One such trouble was volunteering to
be locked in Hells, because reasons. That ended in her dying there.
Cora – Half-elf
Druid. A shapeshifter. Sometimes saves the day by helping drowning party
members, sometimes spies in prisons or mansions full of cultists, sometimes
simply acts anti-social. So, pretty busy. Not much is known about her past, beside
that she must have spent a lot of time among animals. Prefers to keep to
herself.
Thennir – Aasimar
Monk. Overpowered. Capable of taking on hordes of mobs, sometimes even at the
same time. Doom of all kinds of bosses and the main cause of DM’s chagrin who
needs to constantly roll new bosses. Recently converted to the cult of Sarenrae
after a pretty violent past, which sometimes causes him to struggle.
Self-proclaimed bodyguard of the party’s cleric. Defeated only by bodies of
water and doors.
Pommerio
Pommes – Halfling Rogue. Steals everything not screwed to the floor, and his
favorite battle cry is “Loot!” Capable of pulling out all kinds of weird
acrobatic stunts, usually used to move in the direction as far away from combat
as possible, or throwing himself right into the arms of the enemies, otherwise known
as his version of stealth.
Nanya – Human
Cleric. Wandering priestess of Sarenrae’s cult, proficient in healing arts.
Somewhat capable with a scimitar, her goddess’ favorite weapon, much better in
combat spells. Can’t perform more acrobatic feats than walking, which almost
ended in half of the party dying at one point. Tries her best to avoid harming other
creatures, but sometimes is left without a choice.
Last but
not least, The DM. The one to rule them all. One of the most twisted yet
benevolent creatures there is. Fills dungeons with hordes of deadly creatures
yet at the same time sends us a friendly NPC even more OP than our monk,
whenever he thinks we won’t be able to make it. The main cause behind all
deus-ex-machina life-saving situations, but can be ruthless when angered.
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