Sunday, February 14, 2016

Pathfinder's party



Today is Sunday, which means it’s Pathfinder night! Since I imagine there will be quite a bit about our game and the epic adventures of our ragtag party here, might as well start by introducing its members. And systematize what I know about them, anyway. The order of people appearing is random.


Mio Thaalliss – Half-elf Ranger. Main reason for the whole campaign. One of the few survivors from the previous campaign, which almost ended in TPK and now he’s under a geas to complete that mission, for which he needed a new team. Our sort of leader, thanks to being the only recognizable person in the area and being the only one to understand the whole situation.

Fae Redwall – Rogue. Deceased by pissing off the DM. Also a survivor of the previous campaign. Tagged along with the party for her own reasons, sometimes vanishing completely then running into us in another city, usually needing to be saved from another trouble she got herself in. One such trouble was volunteering to be locked in Hells, because reasons. That ended in her dying there.

Cora – Half-elf Druid. A shapeshifter. Sometimes saves the day by helping drowning party members, sometimes spies in prisons or mansions full of cultists, sometimes simply acts anti-social. So, pretty busy. Not much is known about her past, beside that she must have spent a lot of time among animals. Prefers to keep to herself.

Thennir – Aasimar Monk. Overpowered. Capable of taking on hordes of mobs, sometimes even at the same time. Doom of all kinds of bosses and the main cause of DM’s chagrin who needs to constantly roll new bosses. Recently converted to the cult of Sarenrae after a pretty violent past, which sometimes causes him to struggle. Self-proclaimed bodyguard of the party’s cleric. Defeated only by bodies of water and doors.

Pommerio Pommes – Halfling Rogue. Steals everything not screwed to the floor, and his favorite battle cry is “Loot!” Capable of pulling out all kinds of weird acrobatic stunts, usually used to move in the direction as far away from combat as possible, or throwing himself right into the arms of the enemies, otherwise known as his version of stealth. 

Nanya – Human Cleric. Wandering priestess of Sarenrae’s cult, proficient in healing arts. Somewhat capable with a scimitar, her goddess’ favorite weapon, much better in combat spells. Can’t perform more acrobatic feats than walking, which almost ended in half of the party dying at one point. Tries her best to avoid harming other creatures, but sometimes is left without a choice.

Last but not least, The DM. The one to rule them all. One of the most twisted yet benevolent creatures there is. Fills dungeons with hordes of deadly creatures yet at the same time sends us a friendly NPC even more OP than our monk, whenever he thinks we won’t be able to make it. The main cause behind all deus-ex-machina life-saving situations, but can be ruthless when angered.


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